September 25, 2009

Fanfiction?

I have recently had to face a weird moral dilemma. I have this weird urge to start writhing stuff on everybody's favorite Fanfiction.net. And should I do so, how seriously should I take it?

As most of us do, I regard the site with disgust, distaste, and dis...uh, entery. And writing fanfiction is something I look down upon most of the time. The other half of the time, I write a crappy chapter, throw it on the blog, and wait as the urge to write subsides. Then I end up regretting it. And regretting not knowing how to delete posts.

I guess while Fanfiction.net is against all my morals, I can find other sites that do similar things. I heard about this place, Deviantart or some such. If I use that, I can sound emo instead of, uh, losery. Or whatever the stereotype happens to be at this time.

But then again, I always regret writing the stuff. I shouldn't set up any obligations to write; that's a /bad/ idea. Because at the time of my writing, the urge is building, but my morals still remain. If I had any more encouragement to write, I'd probably be pushed off the deep end.

Uh..

Uhh...

Eh, what the heck. I'll do it. Fire up Google! Fire up the Pokédex!
...Then again this is a terrible idea.

September 14, 2009

While I'm here...

Yeah, I've been sick for the past few days, with nothing to do but play old Xbox games. But, you know, no worries there. This is basically behind-the-scenes for the previous posts. Well, this paragraph is, at least. And behind-the-scenes for this post, I guess.

I milked Fable II for all it was worth, and then some. I tried to play Fable I, but the Xbox 360 refused to save and crashed every fifteen minutes, which is short enough to not quite have fun, but long enough to stop me from trying again. Then, of course, there was Sonic Heroes and Halo. Fortunately, there was a good game somewhere in the pile. I called it Jade Empire. 'Cause that was its name.

Set in some kind of Asian place (China or something?), it apparently infuriates Japanese Culture Gregs everywhere. Thankfully, I simply watch one anime show sometimes, so I was allowed to enjoy it. It has a couple odd things about it, like how all the characters are really shiny. And the accents (or lack thereof) kind of seem strange in the beginning, but then you realize everything they're saying is being translated, right?

Uhm... yes.

As a gamernerd who is not as experienced as most, I don't realize that the plot is full of what is known as "clichés" and I am allowed to enjoy that, too.

One concern is the battle system gets kind of easy once you've trained up your styles enough. Remember that the game isn't getting easier, but that you, as a gamer, are an expert. If you really want challenge, though, you can raise the difficulty anytime. Or lower it, if you're not so great. A nice thing is that the difficulty that would normally be called "Normal" is called "Master". It makes you feel even better about your elite skills.

I don't even know how much game is left and I already want to replay it. That should say something about the, uh... value thereof. Of replaying. Yeah.

Ah, yes. Another problem would be that when you learn new styles, you don't want to train them up, because that would mean taking attention from your current styles that you're mastering. I kinda want to use Legendary Strike, but it would do next to nothing at this point in the game unless I put all my style points into training it. Which I don't want to do, because it would still be weaker than the rest of my styles.

Of course, it's got the main thing every game seems to need, one o' them anthropomorphic dual-tailed foxes. Several of 'em, actually. I don't know what the deal is. Other demons include Cobar's good twin brother, who seems to have yet another evil twin.

Yeah, I recommend it. All sorts of butt-kicking, both literal and otherwise. And butt-punching, but let's not go there.

My Least Favorite Games: From Crappy to Overhyped

Mortimer Johnson:
You're gonna have to face it, Sonic the Hedgehog. Your switch from the second dimension was very ill-advised. An example of this crap: Sonic Heroes.

You see, I prefer the type of game where I don't have to wonder, "Wait. What does this button do /now?/" I like to not have to push buttons two or three times to get the team configuration the way I want it, and I'm not gonna blame myself for it. A true gamer never blames himself.

Honestly, it doesn't look like much teamwork is actually involved. Only one character at a time can actually do stuff, while the other two grab onto his or her legs, or mysteriously learn to run a lot faster. There isn't an I in team, is there? Also, I think the inactive team members should be more than deadweight, or projectiles on occasion.

Also, I like how being flung into a robot doesn't hurt, but walking into it makes you lose every single hard-earned ring. That's the worst part right there. They want you to do all your messing up in the beginning, while the level /should/ grow increasingly difficult. Doing splendidly the whole time and make a tiny slip-up at the end is /worse/ than messing up in the beginning when everything's easy.

While I'm here, Master Chief, you have a lot of explaining to do yourself. Did you think you got away unnoticed with your wannabe Samus suit? Well, since you haven't gotten sued, I guess you did.

Halo was made for multiplayer. With the recharging shields and all, you have to have enemies that'll keep on you instead of cluelessly standing around when they can't see you. Maybe some of them might, but I didn't see any in the first level of Halo II on Easy, and that's really all I have to judge you on, but then that's where beginners start, and the game should catch their attention there.

As a rebuttal, I'm vaguely interested in the plot, but it's not worth going through the game for.

That's me, the master of old news.