In case you hadn't noticed, Pokémon Mystery Dungeon 2 is my favorite video game of all time. The gameplay honestly isn't all that great without some motivation. So how the crap is it such a great game?
The answer, my friends, is the plot.
The plot is what makes a truly great game. Don't give me any of your graphics crap, Microsoft. You too, Sony. (Of course, the graphics aren't bad or anything. It's just that this generation of consoles, you can't see imperfections in the 3D-ness unless you get waaay closer than you'd want to. Hecks, I couldn't tell on the GameCube.) Gameplay had better not be dumb, either. If I have to go through a bunch of /crap/ to get the story done, I--don't like. Also, crappygamedesigners, there's a fine line between fun-challenging and /stupid/-challenging. Also music. Music makes a good game. Good music, of course.
Anyways. The plot. I don't know. It's one of those games that I cried at the end of. I-it was touching, what can I say? (Oh, good, now I have to address the issue of crying in video games.) Everything seemed well-timed. Just when I was getting tired of pointless exploration, I get some real tasks. I admit I haven't gone all the freaking way through. It's just I get hungry for more world saving and start the game over.
So, about the crying thing. Have you ever cried during a movie before at a character's death or death equivalent? Or a book, Brian forbid? (I'm not sure I used that phrase correctly.) What's the difference? I'll tell you what the difference is. In a book, the character's actions are all in your imagination. In a movie, you watch them happen. But in a video game, the actions are, essentially, actions you have made. The video game is the only medium that can identify you with the character so fully. Why can't they be seen as what they are, another storytelling medium? Probably because a lot of them actually aren't, but let's not get into that.
Anyways, we managed to get off the topic of the ultimate game and onto the topic of my philosophical superiority. My apologies.
Umm... I'm pretty sure I can end this post here, right? Please? Well, I don't care what you say; I'm done.
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